Ashes of Creation is an ambitious MMORPG. The final product will include up to 20 biomes over two continents. It features a dynamic time of day and weather system. Over the last 18 months I have developed the technical designs, implemented the tech in blueprints and C++ and the visuals for our current biomes: Riverlands, Anvils, Sandsquall Desert, Jundark and Turquoise Sea. The system is intended to be user friendly with artistic ability to override and change the visuals from large scale biomes to small interiors and town settings.
Ashes of Creation is currently in Early Access on Steam with plans to continue expansion of the world and further develop the visual looks of the biomes. Images and videos are a combination of current live product accessible through steam and in editor captures.